Restoration Games — Revenue

Researched profile. The figures here are modelled by us from public information, published with the sources they were drawn from. How we research.

Revenue

The chart starts in November 2025 on purpose. Amazon’s badge history on the brand’s listings reaches back to September 2023, but until October 2025 resellers held every buy box that sold, so the retail revenue in those months was theirs; Restoration was paid a wholesale price that nobody publishes. November 2025 is the first month its own account held one. The series counts only listings with its own account in the buy box at month end, so it is smaller than the brand’s Amazon sales, and it grew as the account took more listings over. Of each month a little over half is left after Amazon’s fees, making the games, tariff, freight and advertising — but that is before licence royalties, and two of those cost lines are our placeholders.

Which Amazon marketplaces it sells in

Amazon US is all of the measured revenue. A Canadian account exists with no ratings; there is none in the UK or Germany.

Shares of the latest month’s own-account Amazon revenue. Kickstarter, the own shop, distribution and Target are not in it.

Four Thunder Road listings are 73% of the own account’s September, and the $160 Maximum Chrome box alone is 46%. Three Unmatched sets make most of the rest.

“Sold / mo” is Amazon’s badge, a bracket (50+, 100+), so each row is a floor. Revenue is that band times the price. Only listings with Restoration’s own account in the buy box at month end are here; four more badged brand listings — Unmatched Adventures: TMNT, Robin Hood vs Bigfoot, Slings and Arrows and Battle of Legends Vol 2 — were with resellers or had no one in the buy box, and are left out.

Revenue is a floor and profit is a ceiling. The badges are brackets, one month-end buy-box holder stands in for a whole month, and the profit leaves out licence royalties, the team, the warehouse, design and art.

Restoration Games overview · All ideas